
Producer
As Producer of a small team I managed a wide range of excess duties as many of my team members did, but my main tasks were planning of timeline, creative direction, quality control, GIT management and Problem solving (techical pipeline and social). Moss Piglets is my first experience as producer and a good one as we grew alot in our knoledge of game development and how to work in teams to accomplish a larger project.
Organization and planning all assets and team members. We use mainly Git, Google Sheets, and Clickup to organize.
Quality control of assets and style. FX, Geometry and Textures.
Review of mechanics and code through git hub. We are using C# in unity.
Moss Pigglets (Tardigrade) is made by a team of 9 students in the animation and game development and audio design degrees at Utah Valley university. The goal is to publish a short but fully featured game to Steam by the end of spring 2024.